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Track Cycling 101: What to Know

February 04, 2019

One of the most exciting and spectator friendly cycling formats around, track cycling differs largely from other forms of bicycle racing.

Conducted around an oval-shaped track with wooden boards and large banked sides to allow riders to travel at fast speeds and features events that are broken up into two categories; sprint or endurance events. Each category has a number of different races that sit below each tier. So whilst events come and go from the Six Day program, there is always a mixture of sprint and endurance events for both men and women to compete in.

In this article, we break track cycling down to the basics, explaining the events, including those that will feature at the Six Day Series, as well as the unique equipment and skills needed to ride on the track.


The Track

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Track cycling is contested in a purpose-built stadium known as a ‘velodrome’. For the Six Day Series, the tracks will measure in at either 250m or 330m in length and the ‘bank’ or angle of the track 45 degrees on the corners. Other events are not so strict meaning the track can be up to twice as long and the bank closer to 30 degrees.

An indoor track is normally made out of either timber, synthetics, or a combination of both. Outdoor velodromes also exist which generally feature a concrete or asphalt surface. A track will and has various coloured bands which act as ‘lanes’ for the riders to adhere to depending on the event.

The painted blue area below the track surface is the warm-up area and is prohibited during races. The black line on the track is the ‘measurement line’, it sits 20cm above the blue area and is the shortest route around the track. On the outside of the black line is a red line. These two lines create a ‘sprinters lane’ and if a rider is in this lane then overtaking on the inside is not allowed.

High speeds, fixed gears and no brakes make track cycling a potentially dangerous pursuit, requiring equal parts of skill and bravery.


Track Bikes

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Track bikes are built incredibly stiff to cope with the extreme power track cyclists can produce, allow the rider to generate speed quickly. Modern-day track bikes are typically made from carbon fibre with aerodynamically shaped tube profiles, however, just like road and mountain bikes, aluminium and even steel track bikes also exist.

Track bikes also don’t have a traditional groupset or brakes which means riders are unable to free-wheel or change gears making gear selection and riding skills a must have.

Track bikes are relatively simple by nature, with just a few components; the frame and fork, handlebars, wheels, cranks, pedals, a single chainring on the front, one cog fixed to the hub on the rear wheel and the chain itself.

The handlebars on a track bike are similar to a road bike but narrower and with a deeper drop to allow the rider to adopt a more aggressive aerodynamic position. The only way for riders to stop is to slow their pedalling.

Bikes competing in the Keirin, Omnium and Sprint events will typically have a solid disc rear-wheel to optimize aerodynamics and either a deep rim, tri-spoke or five-spoke front wheel. They will also have regular drop handlebars to allow the rider to easily maneuver the bike.

Bikes competing in the Team or Individual Pursuit will typically have a disc wheel on the front and rear, and time trial specific handlebars allowing the rider to adopt a very aggressive aerodynamic position.

The time trial handlebars enable the rider to rest their forearms on the bars creating a low frontal profile, therefore reducing the aerodynamic drag they create. Around 85% of the resistance a rider has to overcome is created by themselves, so the more aerodynamic a rider can get translates into extra speed.

Clothing and Equipment

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Track riders will typically wear ‘skin suits’ because they hug the rider like a second skin, not allowing any loose areas to ‘catch the wind’ which will increase the aerodynamic drag of the rider. Some suits even incorporate ‘channels’ on the shoulder panels and arms to further help air move from the front of the rider to the back. Anything to save a few tenths of a second.

Track riders shoes are sometimes slightly different to road cyclist’s shoes. Sprinters will exert enormous amounts of power trying to exit the starting gates as fast as possible. To prevent them ‘pulling a shoe’ or slipping out of their pedals, they will not only use clip-in cleats and pedals but also straps as an extra layer of security. Interestingly, track riders are not allowed to wear shoe covers like on the road, and there are restrictions to the height of their socks.

These rules are in place to create a level playing field and make the racing all about the riders as opposed to the technology.

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Track Skills

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Whilst the bike set-up is simple, the skillset that accompanies track cycling is anything but. Core strength, bike handling skills and balance are highly desirable qualities to have in track cycling and play a key part in track-specific skills.

Whilst track cycling it’s often thought of as one of the fastest racing disciplines, it can also be the slowest, with sprinters often coming to a standstill on the track in an attempt in outfoxing their opponent, this is known as a track stand.

Another skill found on the track includes the arm sling, where a riders teammate will roll up alongside their riding partner, link arms and sling them into the “fast lane”. This skill is particularly useful in events such as the Madison.

A warm-up technique that is commonly used by track riders, but not specific to track cycling itself is the use of rollers. Rollers require quite a bit of practice to master, as it is essentially akin to riding down a narrow pathway, around 50 cm in width.


Track Cycling Events

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There will be five track cycling events contested at the Six Day Series, however, a multitude of other events are contested at Olympic and World Championship level, we’ll detail these in more detail below.

The events featured at the Six Day series include:

The Keirin

The Omnium

The Madison

The Elimination

200m Sprint

SPRINT EVENTS

Sprint events are short in duration and require raw power over endurance and strength. Tactics play a large role in the Sprint and Keirin competitions requiring riders to play cat and mouse with their opponent to gain the upper hand.

Below is a description of each sprint event.

SPRINT

Even though the Sprint event is short in distance and duration, it relies heavily on tactics and bike craft.

Only the last 200m of the 1000m total are timed, resulting in explosive bursts of speed in the last few seconds.

Riders line up vertically on the track from a stationary position. The Sprint is won in a best of three race contest and riders will alternate their riding start position.

The Sprint is a game of cat and mouse with the lead rider often dictating how the race will play out, not wanting to provide a drafting opportunity for the rider behind. As a result, the lead rider will often try to slow down, forcing the following rider to the front or riding slow enough to not provide any advantage. Riders will often come to a complete stop to make this happen.

Rules in the sprint stipulate there must be no backward movement, so riders will ‘track-stand’, holding themselves in a stationary position on the track waiting for the other rider to break first and roll to the front. Officials can call a truce on this and either re-start the sprint or tell the riders to move on if they feel the race is being hindered by these negative tactics.

Riders compete against each other one on one, the first across the line wins the sprint.

TEAM SPRINT

The Team Sprint is one of the most explosive events on the track program. Competing teams (three for the men and two for the women) start on opposite sides of the velodrome from a stationary position and complete either three laps for men or two laps for women as fast as possible. Each lap must be led by a different team member who then drops out at the end of their lap.

Each rider needs to ride as hard as possible while also keeping in tight formation to provide some assistance to the final rider who has to ride the furthest. The team with their final rider across the line first wins.

KEIRIN

The Keirin is one of the fastest track cycling events thanks to a motor pacer that sets the pace before releasing the riders to sprint for victory.

Riders perform 8 laps of the 250m track initially following the motor-pacer, typically a small motorbike or electronic bike, that starts slowly (approximately 25kph) and gradually increases in speed (approximately 50kph) while riders line-up behind, ready to attack when they are released.

Riders cannot attack over the top of the motor-pacer and have to wait until it exits the track, which will happen with 700m to go. Strong riders on the final lap of a Keirin can reach speeds in excess of 70kph approaching the finish line!


ENDURANCE

In contrast to sprint events, endurance races require strength, stamina and rely heavily on tactics. Very often road cyclists compete in track endurance events as the physical demands are not far removed from riding on the road. Endurance track riders also make very good road riders, Bradley Wiggins and Rohan Dennis two good current examples.

Below is a description of each endurance event.

MADISON

Teams of two compete over 200 laps (50km), or a time limit with a similar set of rules to the Points Race. Each team must have one rider racing at all times, while the other rests. Changeovers can only occur via touch, normally in the form of a push or in modern times a 'sling' motion to help propel the riders along the track. Sprints are held every 20 laps with 5, 3, 2, 1 points being awarded for the top four finishers.

ELIMINATION RACE

Riders start together and are eliminated if they are the last across the line on specific laps. Unlike most races, the action tends to take place at the back of the pack in the elimination. Every two laps the rider at the back of the race is eliminated – all the way through until there are only two riders left, who sprint it out for the win. It’s not possible to “take a lap” in an elimination race.

OMNIUM

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The Omnium is the ultimate event for all-round track cyclists, comprising of six different events raced over two days that require a mix of power and endurance. It's cycling's Decathlon equivalent.

The events include:

  • Scratch race: The scratch race is the simplest of all the track events. The rider who crosses the finish line first wins. The distance for the men is 15km, while the women race is 10km.

  • Individual pursuit: 4,000m for men and 3,000m for women. Riders begin the individual pursuit on opposite sides of the track from a stationary start and race against the clock to ride the distance as fast as possible.

  • Elimination race: Riders start together and are eliminated if they are the last across the line on specific laps. The field is cut down until there are only a few riders left to sprint for the win.

  • Time trial: 1km for men and 500m for women. This is an explosive time trial event over a short distance that is otherwise known as the ‘Kilo’. Riders will regularly complete the 1km time trial in under a minute, impressive when you consider they start from a stationary position.

  • Flying lap: So called because riders get a flying start. The flying lap is a 200m all-out sprint after riders have completed between one and three laps to build their speed. The time is taken as soon as they cross the 200m line and the clock stops when they cross the finish line.

  • Points race: The Points race is one of the hardest to follow for newcomers to track cycling due to the large amount of points up for grabs and number of cyclists on the track at the one time. The men race over 40km and the women 25km. Every 10 laps there is a sprint and 5, 3, 2, 1 points given to the first four riders across the line. On top of those points, if a rider was to lap the field they are awarded 20 points. Tactics play a huge role in the Points race because some riders will contest every sprint, while others will sit back, wait for riders to get tired and then try to lap the field to earn big points.

The Omnium is a complicated event and requires consistency from the riders to achieve a good result. Below is how the event is scored and won;

The goal of the Omnium is for riders to obtain as many points as possible. The rider with the highest point total at the end of the six events will win. Riders also have to finish each event of the Omnium to win overall. Riders receive points based on their placing in each event. For the first five events, scoring is as follows.

The winner receives 40 points, second place receives 38 points, third place receives 36 points and so on. This pattern continues down to the 21st placed rider and below, who receive one point for finishing.

During the final event, the Points Race, riders can add points from their total by gaining laps and via winning points in the sprints. If the scores are tied at the end of the Points Race, the places in the final sprint will be used to decide a winner.

TEAM PURSUIT

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The Team Pursuit is a combination of the Team Sprint and the Individual Pursuit. It is a race against the clock, four riders covering 4km for the men and three riders covering 3km for the women.

Teams start on opposite sides of the track in a stationary position and ride as fast as possible. Teams will ride in a line as close as possible to each other to minimise drag and get a draft advantage, making it easier for the riders sitting behind. Once a rider has done their turn on the front they will swing up the track allowing the other riders to come through before tagging on to the back of the line. The time is taken from the third rider across the line so teams need to effectively work together to make sure they don't burn each other out. It is a fine line between going hard enough to win the race, and going too hard and blowing your teammates up.

If one team catches another the race is over and that team declared the winner.


Track Lingo

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There are a number of skills and terms used in track cycling that are seldom used elsewhere in the two-wheeled universe, below are a few of them and that they mean.

  • Derny: A motorised bicycle used to set the pace in racing events such as the Keirin.

  • Track Stand: Is a technique commonly used by track riders where riders can maintain balance upright coming to a complete standstill. It is a technique commonly used by sprinters to out fox their opponents

  • Kilo: An event where riders must race against the clock over 1000m from a standing start. Frenchman, François Pervis, is the current world record holder clocking in a time of 56.30 seconds from a standing start!

  • Sling: A technique used in the Madison where a rider links arms, or hands with their team mate, slinging them forward.

  • Devil: Another term for the Elimination race. The race gets this nickname as the elimination race is typically riddled with crashes as riders attempt to move up into a safer position.

  • Pista: An Italian term for “track”. Track bikes and their components commonly use this moniker to differentiate them from their road and offroad going counterparts.


Thanks to Hunter Brothers Cycling, Six Day Australia, Bespoke Chainrings, and Cycling Australia for their help with this content piece

The best way to understand track cycling is to experience it first hand! For more information, check out sixday.com or visit Ticketek for tickets to Six Day Australia

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